@WorldOfTanksOfficialChannel3 years agoWhat' s your most genius idea regarding artillery? 148
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@johannesk.50393 years ago" you need to relocate fast" sad maus noises. 290
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@MrROBOT40003 years agoYou will have to rework the missions after this change, you cant just massively change arty without changing missions. 248
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@jonmiller47393 years agoI love that theres no super expensive shell. Can we have this on all tanks? 207
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@GMaXimus953 years agoIts popular because you made it mandatory for personal missions - 220
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@14ShadO3 years ago- looking by how happy they are, I'm assuming there are around 10 superheavy tanks on each side, just waiting to be destroyed by the orbital cannons of doom. .....Expand129
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@conwaycritty80193 years agoIs anyone going to tell them that the problem isnt knwoing when you' re getting shot but the fact that there' s 3 of them shooting? 328
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@kenjielsinghorst83323 years agoI'll tell you what, those two signs are more scary than a FV4005 aiming at you lol 42
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@zeck85413 years agoI would just like to point out: your statement about most players playing artillery often is most likely motivated by the fact that wg dictates this to. ...Expand42
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@stormer97633 years agoI believe theese changes are good however i think it would by easier to remove a number of arties in the battle by making those arty campaign missions. ...Expand127
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@xXHiwatariXx3 years agoWell, well, well, in the video it looks promising, i will definitely give it a go. 80
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@Dropppy3 years agoThe artillery stunning missions should also make you stun vehicles for less time. 42
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@edwinparker67323 years agoAnybody else remember the time when wg removed the arty tracer. 34
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@RocketmanXO3 years agoThe comment section has made their statements. Let' s see what wg will do. 63
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@volimcvarke84373 years ago" more then half of the player base play the arty from time to time" would never touch them if there werent those misons you had to do. 217
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@hohuynhquocchuong49253 years agoHow intuition work on auto-reloader, after switching, the remain shell stay the same or reload full clip? It may bugging.
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@thatchris16263 years agotactical and appealing the first sentence and you have me questioning. 34
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@arnoldwehbe96773 years agoYou should make those cool looking tracers for regular tanks as well. 6
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@l.k99033 years agoSry, but can you explain me how will i do spg missions? I actually dont understand. 1
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@alistermathie84853 years agoThis genuinely sounds like a good set of changes. I' m actually shocked. Will get tasting asap. The only thing missing i think is non-direct hits need to be taken into account in spall liners. 17
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@mikrokosmos003 years agoIn crew 2. 0 will the skill also be available? And isn' it now to easy to find an enemy arty when playing arty?
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@Xenon103A3 years agoA quick question, not about the arty but still, how that quick reload thing will affect the autoloader tanks? > an example, given situation that the tank have shot several of the magazine.
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@Drachwill2 years agoWhen do we get new arty lines in tech tree? Chinese or cz for examples?
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@eetuantola25193 years agoNo matter how angry the community is, i think these are really good changes. It' ll make playing against arty way more pleasant and makes arty gameplay more interactive! 42
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@GoatingVirtual3 years agoThis change to artillery is gonna be huge. The different shell types will make it much more enjoyable. Instead of one shell doing everything and doing. ...Expand19
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@Petrix493 years ago90% of those players who played arty played it because they have to because of the misions. 222
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@stefanvalentin91573 years agoYou said that the overall stun duration for the spg will decrease on the new update. My question to you is: will the missions that require you to deal. ...Expand
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@kylemc.kracker48103 years agoDo they have to switch into the siege mode when they want to firing the shell?
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@Ambik413 years agoWhat about the missons we have to do with artys? they gone change?
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@user-tt9sl5me4i3 years agoWait, if you are going to have increased vision for arty shell trajectory, does that apply to other type of tanks?
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@num62223 years agoOnly 1 type of shell will stun now? So do you compensate that with less reload time?
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@4kpingu3 years agoNice now i wont get jumpscared every time an arty hits me. 25
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@aleshlavacek56743 years agoIf new crew gets into game with new arty changes, how will u get that perks? Will there be another perk to spend skill points?
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@Journey_Awaits3 years agoArtillery is popular sexton platoon intensifies. 2
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@pfeifferistvan52723 years agoAp ammo for spg for stable dmg is a good idea. What could go wrong?
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@leon86s583 years agoWent are the op ebr, s getting removed i take 10 spg over 1 ebr any day.
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@icecoolbattery53583 years agoIf you want to balance the game, nerf those stupid ebrs, or delete them. 60
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@koboskis98853 years agoCould we get 2 arty max per game instead of 3.
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@markushallinderkarlsson52053 years agoWhen did backing up to the redline and simply sitting there for the entire battle become a tactical decision?
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@HeeroYuy1803 years agoHow much is the buff i asked for in the reload of the m6a2e1 cannon, nothing, isn' it?
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@tudormontescu62753 years agoLooking forward to seeing these in the game! Looks superb.
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@MrRuskovak3 years agoVery nice changes! Btw if you set a limit for 2 artas per team, it would be great. 2
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@H_azzard3 years agoSo far looks promising, the only thing that doesn' t seem fantastic is the sound detection skill being an entirely new skill and would probably be fairer of it was just part of the sixth sense skill. 3
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@georgemarin60223 years agoThese ideas are really good, especially the arty shell detection and prevention. It will really make a difference for the skilled players and allow them to carry a little more. Good job wg, keep it up!
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@dannymunch46333 years agoSo, i guess intuition won' t be stacking anymore when to loaders have it?
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@MrPH3N0M3NAL3 years agoThats all cool and stuff, but have you tried turning it off and not back on again?
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@takhirha80773 years agoLove all the ideas, because they help the player to react to the clickers.
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@balintgorog703 years agoWhere can i download the sandbox servers?
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@vognarjarek54533 years agoThat skill should be free on 100% crew. 136
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@ItsMeMars3 years agoLove the video much. Seeing it on the test server will make me love the game a bit more again.
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@camperscraft61633 years agoJust from what i see here, these are good changes. I hope they play out well.
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@fortu3923 years agoWait, why are they changing skills and perks, if they want to rework the crews?
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@midoughost93803 years agoYess an actual good update! i like the new shells, a little bit worried about the ap/heat ones. and thank you for reworking the intuition skill!
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@MrCondras3 years agoAre the campaign missions for arty gonna change?
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@Nerpitiwpitiw3 years agoArty tracer is so beautifull. in its aesthetic and in its mechanic. 5
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@claasbenecke24523 years agoWell i mean at least now i can see from where the 3 artys on the enemy team are shooting me. Damn that' s going to make a huge difference thanks wargaming!
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@musicsoundslibrary40206 months agoI would like to know if the music used from the minute to has a name. If someone knows please tell me I like those songs. Also the music used from the minute to . .....Expand
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@LockOn07053 years agoI like this, seems like lots of fun dodging shells.
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@mrmatthewshun3 years agoSo we' re getting a new skill. even though skills are being reworked. way to go wg. 8
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@briansantos58063 years agoWhy make the ap shell on arty that low on damage? If i can hit someone with it i would like to do more than what a medium tank would do on average.
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@teamuchin63963 years agoThis is great, i can finally play arty again.
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@TheLugia3453 years agoWell props to wg for trying to chance something. we will see how it turns out: 1
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@kevinplayz79653 years agoCan someone help me? When i tried to update the game my wifi just died then when the wifi come back and when i tried to repair the game when it reach 20%30%. ...Expand1
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@mariannej803 years agoWould it do the same for the fv4005 and fv215b 183 as well? 5
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@pierrel18613 years agoVery nice changes for shells, now time to classic tank shells.
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@Frosty-nc2rh3 years agoReally like the changes. The very high penetration for tactical arty shells (ap and heat) are quite worrying though.
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@adamantium23113 years agoFinally u got the thought right add counter play but keep skill expression rather than nerfing or changing the class all together.
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@jonathansibrian6953 years ago" has close to real as posible" gold spamming server. 15
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@lordrayson-thc53243 years agoHey wg, when will u add the test drive mode into the game? Where players can test vehicle in a specified map so they know wich tech tree they choose?
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@mightking3 years agoHow will the new skill and reworked skill be after crew 2. 0?
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@flashingslayer36253 years agoWould be nice if you shared your music list for each video, the songs you use are really nice but we can' t listen to them outside of the video.
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@barnabaspeter78033 years agoThese are great changes! Nice to see wg listening to the community. 6
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@thatchris16263 years agoIf those shell prices are good for arty, can you make that the case for all premium rounds? unique shells would be nice to have without it either being he or bank breaking.
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@MA-fm8du3 years agoSounds good, will be intresting to test on the sandboxserver. Maybe the easy solution would be to limit the number of spgs per battle to 1 or 2.
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@johnsun38543 years ago+ include the automatic radio messages about artillery shots that certain mods use.
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@digger19003 years agoThanks for the fore warning that the game is going to be full of campers and clown cars. 17
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@tobiiwaan64043 years agoLove your effort to improve the game more and more!
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@alinsalomia51943 years ago@world of tanks europe the simple solution is just to reduce the number of artilleries per team to 1 for randoms. This helps the players which play with. ...Expand
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@matijavrh22513 years agoDoes that mean that arty missions will be changed?
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@Loepert_3 years agoI just hope that you will change the spg missions along side with the update if u decide to implement it.
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@altham39143 years agoSo u still dont get it ap and splash damage is the same in therm of damage whats the point of ap?
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@RealK4_3 years agoThese changes do look quite promising. From my first observations, i can say that the tactical shell' s penetration may be too high since 335mm for however, maybe you could implement a change where there are fewer spg missions to complete to grind the campaign tanks but then again that' d require more work. Overall these changes look extremely promising and so far the best of the 3 imo. ...Expand5
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@bobkowalski76553 years agoThis looks really promising and so does the crew 2. 0 (with some changes tho)
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@pavelos38483 years agoSo why do you have still arty missions in the game? Is forces the player into playing this class. Remove the arty stun missions or reduce them so they can be completed really easly.
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@bencrane93753 years agoNow it actually is a point and click adventure just now u have different characters to play with that being the different shells.
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@arpmuless_official3 years agoThis all looks very good. I really like this change.
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@Atesz2223 years agoSo is a soft-confirmation that you guys just decided to throw Crew 2.0 out the window? I'd be glad if that was the case
the first sentence and you have me questioning. 34
how that quick reload thing will affect the autoloader tanks?
> an example, given situation that the tank have shot several of the magazine.
they gone change?
sexton platoon intensifies. 2
i like the new shells, a little bit worried about the ap/heat ones.
and thank you for reworking the intuition skill!
in its aesthetic and in its mechanic. 5
even though skills are being reworked.
way to go wg. 8
we will see how it turns out: 1
add counter play but keep skill expression rather than nerfing or changing the class all together.
unique shells would be nice to have without it either being he or bank breaking.
I'd be glad if that was the case